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On Steam, the game doesn't have the best reviews, with recent reviews being mostly negative and overall reviews being mixed. That said, you really can't complain when a game is free, and anyone who remembers playing Pac-Man in the arcade back in the day should want to give this game a shot. Pac-Man Championship Edition 2 is the sequel to the original Pac-Man Championship Edition, obviously, and it has a few tricks up its sleeve.
The game promises 3D graphics and funky visuals. Like the original, the core gameplay has gamers playing as Pac-Man zipping through mazes, eating dots while trying to avoid hitting the ghosts and getting taken out. This game allows players to make up to four ghost trains and has new modes. The new modes include Score Attack and an Adventure Mode that has "fast fleeing fruit, big bad bosses, ridiculous mixed rules, and more."
In other gaming news, we recently learned the system requirements for Microsoft Flight Simulator 2020. That game requires at least 150 GB of storage space, and the ideal specifications require a high-end machine.
Pac-Man,[a] originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports.[5][6] Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi (Japanese: 口). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puck Man was derived from the Japanese phrase "Paku paku taberu" which refers to gobbling something up; the title was changed for the North American release to mitigate vandalism.[6]
Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single by Buckner & Garcia. The character of Pac-Man is now the mascot and flagship icon of Bandai Namco Entertainment. The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016[update]) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time.
If Pac-Man is caught by a ghost, he will lose a life; the game ends when all lives are lost. Each of the four ghosts has their own unique artificial intelligence (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde will switch between chasing Pac-Man and fleeing from him.[8]
The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers' effect decreases in duration, eventually disappearing entirely. Due to an integer overflow, the 256th level loads improperly, rendering it impossible to complete.[9]
After acquiring the struggling Japanese division of Atari in 1974, video game developer Namco began producing its own video games in-house, as opposed to simply licensing them from other developers and distributing them in Japan.[10][11] Company president Masaya Nakamura created a small video game development group within the company and ordered them to study several NEC-produced microcomputers to potentially create new games with.[12][13] One of the first people assigned to this division was a young 24-year-old employee named Toru Iwatani.[14] He created Namco's first video game Gee Bee in 1978, which while unsuccessful helped the company gain a stronger foothold in the quickly-growing video game industry.[15][16] He also assisted in the production of two sequels, Bomb Bee and Cutie Q, both released in 1979.[17][18]
Originally, Namco president Masaya Nakamura had requested that all of the ghosts be red and thus indistinguishable from one another.[30] Iwatani believed that the ghosts should be different colors, and he received unanimous support from his colleagues for this idea.[30] Each of the ghosts were programmed to have their own distinct personalities, so as to keep the game from becoming too boring or impossibly difficult to play.[25][31] Each ghost's name gives a hint to its strategy for tracking down Pac-Man: Shadow ("Blinky") always chases Pac-Man, Speedy ("Pinky") tries to get ahead of him, Bashful ("Inky") uses a more complicated strategy to zero in on him, and Pokey ("Clyde") alternates between chasing him and running away.[25] (The ghosts' Japanese names, translated into English, are Chaser, Ambusher, Fickle, and Stupid, respectively.) To break up the tension of constantly being pursued, humorous intermissions between Pac-Man and Blinky were added.[20] The sound effects were among the last things added to the game,[25] created by Toshio Kai.[21] In a design session, Iwatani noisily ate fruit and made gurgling noises to describe to Kai how he wanted the eating effect to sound.[21] Upon completion, the game was titled Puck Man, based on the working title and the titular character's distinct hockey puck-like shape.[11]
When Namco presented Pac-Man and Rally-X to potential distributors at the 1980 AMOA tradeshow in November,[34] executives believed that Rally-X would be the best-selling game of that year.[11][35] According to Play Meter magazine, both Pac-Man and Rally-X received mild attention at the show. Namco had initially approached Atari to distribute Pac-Man, but Atari refused the offer.[36] Midway Manufacturing subsequently agreed to distribute both Pac-Man and Rally-X in North America, announcing their acquisition of the manufacturing rights on November 22[37] and releasing them in December.[38]
Pac-Man was ported to a plethora of home video game systems and personal computers; the most infamous of these is the 1982 Atari 2600 conversion, designed by Tod Frye and published by Atari.[39] This version of the game was widely criticized for its inaccurate portrayal of the arcade version and for its peculiar design choices, most notably the flickering effect of the ghosts.[40][41][42] However, it was a commercial success, having sold over seven million copies. Atari also released versions for the Intellivision, VIC-20, Commodore 64, Apple II, IBM PC, TI-99/4A, ZX Spectrum, and the Atari 8-bit family of computers. A port for the Atari 5200 was released in 1983, a version that many have seen as a significant improvement over the Atari 2600 version.[43]
Namco released a version for the Family Computer in 1984 as one of the console's first third-party titles,[44] as well as a port for the MSX computer.[45] The Famicom version was later released in North America for the Nintendo Entertainment System by Tengen, a subsidiary of Atari Games. Tengen also produced an unlicensed version of the game in a black cartridge shell, released during a time where Tengen and Nintendo were in bitter disagreements over the latter's stance on quality control for their consoles; this version was later re-released by Namco as an official title in 1993, featuring a new cartridge label and box. The Famicom version was released for the Famicom Disk System in 1990 as a budget title for the Disk Writer kiosks in retail stores.[44] The same year, Namco released a port of Pac-Man for the Game Boy, which allowed for two-player co-operative play via the Game Link Cable peripheral. A version for the Game Gear was released a year later, which also enabled support for multiplayer. In celebration of the game's 20th anniversary in 1999, Namco re-released the Game Boy version for the Game Boy Color, bundled with Pac-Attack and titled Pac-Man: Special Color Edition.[46] The same year, Namco and SNK co-published a port for the Neo Geo Pocket Color, which came with a circular "Cross Ring" that attached to the d-pad to restrict it to four-directional movement.[47]
In 2001, Namco released a port of Pac-Man for various Japanese mobile phones, being one of the company's first mobile game releases.[48] The Famicom version of the game was re-released for the Game Boy Advance in 2004 as part of the Famicom Mini series, released to commemorate the 25th anniversary of the Famicom; this version was also released in North America and Europe under the Classic NES Series label.[49] Namco Networks released Pac-Man for BREW mobile devices in 2005.[50] The arcade original was released for the Xbox Live Arcade service in 2006, featuring achievements and online leaderboards. In 2009 a version for iOS devices was published; this release was later rebranded as Pac-Man + Tournaments in 2013, featuring new mazes and leaderboards. The NES version was released for the Wii Virtual Console in 2007. A Roku version was released in 2011,[51] alongside a port of the Game Boy release for the 3DS Virtual Console. Pac-Man was one of four titles released under the Arcade Game Series brand, which was published for the Xbox One, PlayStation 4 and PC in 2016.[52] In 2021, according to Nintendo Direct, it was announced that Hamster Corporation would release Pac-Man, along with Xevious, for the Nintendo Switch and PlayStation 4 as part of their Arcade Archives series, marking the first two Namco games to be included as part of the series. 2b1af7f3a8
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